Loot Crate

Using Maya and substance painter, created a loot crate asset to transport into Unity based off a 2D concept drawing.

Concept Art

High Poly and Low Poly

Using Maya, I modeled two version of the loot crate. One high poly version (on the Right), which I then used to retopologize and create a low poly version (on the left).

Low Poly on the left and High Poly on the right.
Low Poly Only, used for Substance Painter.
Low Poly Wireframe Mode

Editing the UVs

Maya easily allowed me to edit the UVs which would make my life easier to transfer them into substance painter to detail them.

Editing the UVs to prepare for Substance Painter.
UV outlined on the left, UV shells on the right.
All UV shells.

Substance Painter

Substance Painter allowed me to freely texture the loot crate. By adding bump maps and noise, I was able to achieve a rustic and medieval look for the crate.

Substance Painter with all materials on the right.
Closer look at the materials.
Ensuring ambient occlusion was correct.

Final Renders

After going through the asset making pipeline, going from Maya, to Blender, and finally, Unity, I successfully rendered the asset.

Rendered with no edits.
Rendered with edits such as lighting, backgrounds, and vignettes.
Final Renders.