Using Maya and substance painter, created a loot crate asset to transport into Unity based off a 2D concept drawing.
Using Maya, I modeled two version of the loot crate. One high poly version (on the Right), which I then used to retopologize and create a low poly version (on the left).
Maya easily allowed me to edit the UVs which would make my life easier to transfer them into substance painter to detail them.
Substance Painter allowed me to freely texture the loot crate. By adding bump maps and noise, I was able to achieve a rustic and medieval look for the crate.
After going through the asset making pipeline, going from Maya, to Blender, and finally, Unity, I successfully rendered the asset.